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See the seller's listing for full details. If you don't remember your geometry: *** Spoiler - click to reveal ***2r is the formula for circumference, so make sure the perimeter lights and only those lights are active by stepping on the corresponding floor switches. The bathroom is behind the brown door near the computer you'll use to get some clues for the lever puzzle. Stranger Things 3: The Game is the official companion game to Season 3 of the hit original series! Head out the only new path and down to the next locked door. Give the clown here an answer of 2. As you leave the shop, go to the right of the red show car and hit the cassette player here for one of the items for Ivan. Talk to Murray at the door and then enter Murray's Garage. You need tickets to follow him. So excluding 0, the first 6 numbers in the Fibonacci Sequence are 1, 1, 2, 3, 5, 8 (and 1 is a duplicate in relation to these switches). Before heading back to Starcourt, I decided to polish off the other story quest. Next, that leaves us finding the Salmon and the Sardines. Now we need to head to the Town Hall. Enter the wooded door first for a Funhouse Keycard. Fast travel to Hopper's Woods (man, the guy's got the forest named after him?) Run like hell until you get a cutscene, and an achievement: Head to Starcourt Mall and meet the crew outside the loading dock. Murray's Warehouse . Next, head to Weathertop (while you're here if you haven't got the tuna for the pizza quest, do so by exploring the woods) and head into the nearby building and crawl through the vent. Go NW in the previous green room. The back office has some destructible debris that leads to a chest and a door you can't get through for now. [88] It was developed by BonusXP and published by Netflix [89] The game was criticized by reviewers for being an exact scene-by-scene replica of the season. Make sure the golden bear is pointed towards the plants, then head down to the SE and wrap around to where the chest and vent were in the back. Go back to Will, follow him to his former Castle, and he'll join your party, netting you: Time to head over to Hawkins Square. Next you'll enter the next unlocked area, turn off the lights here, and then you're thankfully done. Funhouse Floor 2[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke]. In the room past the locked door will be more Bad Dudes and Dudettes. You don't actually have to remember their orders, though. Head to Hawkins Square and enter Melvalds to talk to Joyce. Now step on all the tiles around the perimeter and the door will open. Youll find a Workbench if you need it, then again hit the switch to move onward. When youre ready to continue, head on over to Murrays Warehouse from the world map. Check Pan-O-Rama. With that done, switch to the Rat, Paper, Scissors quest. There's a hackable chest to the SW past the barred door, but the path forward is to the NE. Now, before heading along the previously mentioned path opened by the pressure plate, go all the way to the NE and use the cranks you made to open these doors. Go now back to the door to the mayor's office you ignored before. It's hard to see, but you should be able to interact with Gnome #36 and pick it up in Stranger Things 3: The Game. best family restaurants in lexington, ky; fno molecular shape; norcold thermistor bypass; texturra cookie molds; atmega328p programming; stranger things 3 game murray's warehouse buttons. Tiny #15: Hawkins Hospital, Hawkins Hospital ER, NE room. There's one right here in Melvald's, so head to the back room, cut your way to the previously-inaccessible room (she has a BioShock 2-style hacking minigame for the bolt cutters) and do the usual kill & loot routine. Once you've beaten it, you'll get: community members have thanked the author. No matter how fast I switch characters it isn't fast enough to press the button while the opposite light is still lit. Head around the counter to the back room and smash your way through. For the Whack-A-Mole minigames, I suggest using Dustin + Eleven. At some point, former war hero Yuri Ismaylov moved to Kyrzran, bought a church and turned it into his warehouse. There are 3 locked doors in this area with 3 circuit breakers. DICE Dental International Congress and Exhibition. Rewards: Entry into the locked room (Parents Room), Gnome #46: Tubbs, x5 Random Items (Locked Chest) Randomized Chest/Destructible Loot Table: Hair Dryer, Fancy Shampoo, Toy Robot, Super Glue, Coke, Rag, Chewing Gum, Sugar, Gauze, Medical Tape] Tiny #8: Hawkins Suburbs, Hawkins Pool, Womens Locker Room, NE room. In the room with the power switch is another Gnome #22: Rutger. Stranger Things. Residential satellites Garage Conspiracy wall Kitchen/Dining room Living room After Nancy and Jonathan recorded Dr. Owen's confession regarding the cover-up of Barbara's death and the Gate, the two . Keep going all the way SW and the NW through the woods to find Gnome #45: Gunther. Rewards: Access to Locked Room, x2 Hospital Vending Machines, Gnome #39: Deckard. The bottom has x3 Random Items. The next keycard lock will lead to the records room, which is filled with damage-over-time nurses. Near the pool shed and the edge of the fence is Gnome #4: Indiana. Play whichever of the games you want to get back up to 10 more tickets to pay the entry fee, then head to the NE corner of the map, where you can loop around the whack-a-mole stall to get behind the funhouse. We need to bring Alexei, the Soviet Scientist, to the only person we know who speaks Russian. Check back in and Mrs. Driscoll will open the barn for you. Stranger Things 3: The Game is the official game of the Netflix series that follows the third season. Easy enough, and it's followed by getting some sugar from the fridge and filling the sugar bowl. Head up to Floor 4. In the next area, the map will reset, and youll find another Medkit. Now move the Mini-Truck once more to the 4th area. If you've been thorough, you've already got the tuna and mackerel (from the Pool's women's shower room and Weathertop). Examine the computer and disengage the lock, then head in the door. *For much of the game, I found Eleven (once I got her) was an excellent choice to use since she had ranged attacks (really helpful against Flayed) and a powerful area-of-affect attack. Head inside to Starcourt Atrium. Now, travel to Hess Farm. Return to Samantha to free her and attain: Follow the Rat Paper Scissors marker up to the Hawkins Post building. Now loop around and enter the locked door NE of here. Done for now! If you head over to Fanatic AKA Mr Give-Children-Weapons Guy, who now wants brass knuckles (they're $8 in the nearby pizza place). Talk to Chet to get access to the back staff room, then either smash the boxes or hack the nearby controls to access the shed. Hawkins Town HallTalk to the receptionist. Rewards: Hidden Room, Money (Chest) Tiny #12: Hess Farm, Hess Farm House, SW room. When you can move, take the vent to the east to proceed. Once you've cleared it out you'll now have to defend it from waves of enemies. Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag. Next to Karen is Susan, who has a quest for you; you need to get her a new hair dryer, starting the Revenge of the Geeks quest. The switch on the right-hand side of the room reset the grid. Mikes BasementThe second you move you will complete the Back to the Basement mission, and get a few new ones: Scoops Troop, and Invasion of Privacy. Instead of talking to Steve, first head back into Lower Starcourt Corridors and go talk to Ivan due NW. Rewards: Unlocked Door, Access to exit east of the Weathertop Shack, Gnome #50: Jareth, locked door requiring a Secret Badge (revisit later). He seems like a good kid. He wants us to make him a pizza and we need a lot of ingredients. In the next area you'll encounter explosive monsters; at this point I recommend a ranged character. Just back off when you see the double arrows suggesting he'll pull this move. In the next area you'll get a cinematic and then the task of fighting Flayed Billy. On the next floor (Hawkins Hospital ICU), things have gotten pretty flickery and filled with the goo monsters and Flayed. You might want to top off at the vending machine that's up here, because there's a boss battle imminent. Here, the second character you sent through can now toggle the cameras for the other character; make sure that before the first person heads through they go into the now-open room in the NW corner as you entered and grabs the chest contents here. In the next area, stock up if you need to for the final fight, then hack the door. You'll wrap up the Slumber Party quest. You'll get: Note that now Ivan will buy spare materials off you if you need some extra money and have too many supplies bogging you down. stranger things 3 game murray's warehouse buttonsdoes the wesleyan church believe in speaking in tongues. As its name suggests, when you die in the game, you die for realerr, when the character you are playing at dies in the game, you lose them entirely. Smash up the piles of leaves (and the goo monsters that appear) and also pick up Gnome #18: Norman. Talk to Eleven and then pop around setting up the date, before you have to go talk to Hopper and get derailed. Proceed onward to the next floor. Open the way forward to the Funhouse Exit and then after the cinematic, kill all the Russians. Murray Bauman.--- Errands ---30 Minutes Or Less Gather ingredients to make a pizza for Anton Anton is missing the pizza of his motherland. Otherwise, head SE to find another clown and the yellow doors. Flipping 2 & 3 open the SW door, 1 & 3 open the north door, and 1 & 2 the SE door. Now head to the Pool and the vent in the women's locker room showers to find Gnome #44: Papa Gnome. It also mentions the Fibonacci Sequence so head back to the garage. Play through familiar events from the series while also uncovering never-before-seen quests, character interactions, and secrets! If you haven't crafted the goggles, you'll need to do so now (unfortunately you will have to leave; find a crafting table like the one at Dustin's, and then return). In the next room you'll get another alarm, but this time you have to turn it off using the three pressure plates (so push a green bin onto one of them). Now move the Mini-Truck again to the 3rd area. Take the SW door in the next long hallway. Hub: Murray's Warehouse. *Remember to block! Here you'll find another Gnome #29: Sonja just past the two green bins. You'll eventually find a purse with some of the info you need. In the 1st room, let the guard hit the alarm to open the locked door. Gnome #31: Tiny can be found by using the hack panel to the SE, opening the door to the gym past the elevator. Grigori is probably the toughest fight, given that you can only hurt him after a counter or if you position him in a way that the machine damages his shield for you. Instead of going down it, head back NE to where there's a hack panel, and behind it, some destructible rocks, some rats and Gnome #32: Charlene. After the Flayer's incapacitated you'll head back to the Russian base. An alarm will go off immediately when entering the 2nd room, and you need to use Dustin to unlock a series of 3 panels in order to hit the alarm switch. She will join your party (no achievement for now), giving you access to the bolt-cutters you've needed for a while to access all those padlocked doors. In the chest, to the NW youll find a Random Item. Investigate the tub and the NW shelves to open access to a new area. Once you have used both characters to hit the switches to proceed, loot this area of boxes and then hit the switch to continue. Talk to a man in a convertible, who will need his keys back. From NW/left to SE/right: point the bears SE, NE, SW, SE, Assigning the switches a number from left to right, 3, 1, 2, 5, 4, M bookcase (bottom row, 2nd from top), then P, then B, then number 0451 (. Now it's time to get back to the main quest. The clue leads you to the Chinese restaurant at the far end of the lower part of the mall, then back to Steve. Its as follows: Salmon. Worth noting is that they might include restorative items, including a Medkit, so technically theyre random chests. Again, the map resets and you continue forward until you find another Medkit. Funhouse Floor 5On this floor, you need to talk to the clown figures on the wall and input answers. Well, our boy Alexei just got gunned down in broad daylight by Grigori, so now its time to enter the Funhouse and enact some REVENGE. Stranger Things. Back here you'll find a maze of destructible rocks and some logs, and a small enclosure with the Gnome #11: MacDonald in it. Head outside and head to Cerebro. SKU:CH2365797. In season 3, Hopper decides to bring Alexei over to Bauman, who now lives in Illinois, since he knows that he speaks Russian. If youve been following my guide so far, you now have all the items needed to complete the Pizza subquest. She will give you a series of tasks, including raking the leaves in her now-open backyard. After another cutscene, you'll end the chapter. Just pop health packs and coke cans when you need to. You'll re-enter The Void. Enter the room you unlocked and you'll find a chest and a hospital keycard. He'll task you with getting a pizza. Talk to Steve and you'll finish up this quest. Rewards: Hidden Room, Gnome #42: Samantha. Wrap around to the SE and you'll find a destructible wall with Gnome #19: Herbert and a chest; this one takes four series of button prompts (the max), which should unlock: Successfully hack the hardest level chest/door. If you head NW, you'll run into the electronics store, where Dustin will immediately suggest larceny. Gnome #34: Arnold ~ Murray's Warehouse ~ On the outside, pass between the house and the car and follow the fence. Hit those switches on, the left-most side representing 1 (and ignoring the duplicate), and make sure the others are off. In the next area, position your characters at each button, and then hit one and quickly switch to the other and hit the other button to proceed. Youll find x2 chests, each with x3 Random Items each. Head to the men's changing room. Rewards: Hot Fudge (Chest), Tiny #2: Hawkins Suburbs, Abandoned House, SE room. Head through the door and you'll complete the quest. At a minimum, dont leave here without getting the Squeaky Toy. NW of this leads you to some gruff men guarding a door, but in the corner behind some boxes is Gnome #3 Doc. Funhouse Floor 4Enter NW into the next area, then backtrack immediately to find a locked chest with x5 Random Items. Now for an interesting puzzle. Brain Freezer (36/36) Unlocked after completing the errand 30 Minutes Or Less. The clue you're looking for is the shoe store on the upper level. You'll get on that once you get the plans. Next, head to Hawkins Lab. Murrays GarageKill room time. Your reward will be some more choice in offensive or defensive gear. Hidden back here is Gnome #25: Kitt. Finding the line too long, head downstairs to Scoops Ahoy. Afterwards, use Lucas' bomb ability () to get past the boulders to an area with a bunch of thugs hanging out in the woods, who you have to defeat? Open the gate with your new-found combination and loop around the house for another chest before going inside.
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