kotor how to not get banned from manaanscooter's prickly pear infusion recipe
In a struggle between the forces of Darth Malak and the remaining Light Jedi in the Outer Rim, a large battle is taking place over the planet of Taris. Confirm his joining of the party and then listen to him as he tells you to use his knowledge of the override codes to open the locked door (since it's locked due to an automatic lockdown). 5.South Asian Sub- Junior (U- 14 Boys & Girls). CHAUNNA played into a mini size of ground with 6 + 3 a side format & concept. However, if you switch him to the head of the party (as he recommends) and use his Security skill, he can again override the locked door, granting you access to the next part of the ship. Tell him he is Selkath food to trigger a fight with him and get some Dark Side Points, otherwise say whatever you want. Go forward through the door now, where you'll find a purple force field blocking your way through one of the corridors. If you're facing the scientists, the door you came into this area via will be to your left. Helped me out ode got it on first try doing this lol thank you, https://www.neoseeker.com/forums/3375/t254726-interragation-with-sith-spy-in-republic-embassy-please-help/, Youre awesome I have all kinds of persuasion and I still wasnt getting the job done, Dude, your character is the only one who CAN have points in persuade, what on earth were you thinking? Kidnapped Selkath Youth The harvester malfunctioned! Transfer from injector to container Next to the console is a footlocker, which, when opened, will reveal 2 Computer Spikes . Dump container pod You'll immediately be attacked by a group of Sith enemies, once defeated you'll be able to ride the nearby elevator up into the Sith Base. I chose to destroy the harvester. Off of this corridor are several rooms, some of which with goods, others of which have pressurized doors that'll lead you into the oceans of Manaan. Talk to Roland at the Republic Emissary in East Central If you try to use the door control to the left on the east wall: To get through to the east side, exit and use the door control for the first pressure door to the north: Once inside the empty chamber, use the flow control in the south wall: Now you can open the three remaining pressure doors to the east to access the corridor beyond. Once the trial is over your charges will be dropped and you're free to go. One thing you need to keep in mind is that, if you followed my walkthrough, you'll have two Sonic Emitters to use. It explodes as soon as you get off of it. 7. Behind it are the two scientists who constructed this force field to protect themselves. Go forward from the leftmost airlock, and when you can go right or left, go left. Tell him that you found the droid parts in the Sith Base he wanted, and hand them over. This Sith Datapad will single-handedly set you free from the Selkath courts by proving to them that the Sith are training young Selkath in the ways of the Dark Jedi so that future generations of Selkath can rule Manaan while secretly being of the Sith Order. You can also decrypt a passcard or just go to the Sith hangar and use their own shuttle to get into the base. But when the conversation is over, you can certainly go back up to the surface yourself and take care of the final side quest on this planet Head back up to the surface and work your way to the Ahto City Cantina vicinity. Fill injector pod 8. Pay close attention and inch your way through this hallway to finish. [All . From here, head back to the Republic Embassy. Make sure you be careful with what you say to the Selkath Court because you can be sentenced to death if you lie to them or admit your guilt. 2023 GAMESPOT, A FANDOM COMPANY. He'll thank you and give you 500 Credits. From here, clear out the rest of this corridor along with Trask of any remaining evil foes, collecting goods (if any exist) on the dead corpses in the area. Of note, I dont have any skill points allocated to persuade, but Ill be pretty pissed if that by itself makes this mission impossible Any suggestions on the correct order to break the prisoner? Either way it doesn't effect anything. A Selkath of some importance, a lower ranking politician. Those who are looking to play the way of Luke Skywalker will find help within this guide and walkthrough, but some parts might be incorrect for the path you choose. Answer his questions as honestly as you want, or straight-out lie; simple facts when the trial gets underway will set you free my dear man. Here you'll meet "insane" Selkaths. Dump container pod Below are the two methods and how you'll want to complete them. 4. For locations on every point of interest check my Manaan Companion Guide. In the footlocker in that room, you'll find2 Antidote Kits. Create an account to follow your favorite communities and start taking part in conversations. When you're outside you will want to follow the survivor out to the sea floor for a scene. Unknown World - Once you've collected all 5 Star Maps you'll be able to crash land on the Unknown World. Once inside you'll be faced with four Selkaths to fight on your own. Your Arbiter will basically blow the case for you, but you shouldn't interrupt him until he tells the court you are insane. 3.US Open CHAUNNA Cup (U- 17 & Open Division). if you quick transport yourself back to the Ebon Hawk before you go down there, then later, when you get banned, you can just us the teleport back thing to get you back inside the city. The elevator to Ahto City in the south wall leads down from Ahto East, with doors in the north and east walls. Or that you were there for diplomatic negotiations and they attacked you. CHAUNNA played into a mini size of ground with (6 + 3 a side format) game for all over India (Bharat) & Indians living outside country. Here, you can go up or left. kotor how to not get banned from manaan I found this token on a dead Selkath inside the Sith base. Good times. I was investigating the disappearances of young Selkath. She will ask to speak with Jolee and if he is in your party you'll automatically begin the Sunry Murder Trial Side Quest. There may be a hardware conflict in your system. Then, go back to the other door leading north. Queedle Manaan Swoop Racing. Actually, he's not a man - he's a Selkath. sorry I had no idea how to get back ethier. He'll give you access to the submersible in the back of the Republic Embassy which will take you down to Hrakert Station. You're going to want to head to the Republic Embassy next where you'll want to speak with Roland and give him the Data Module. 4. hippie communes in california. Then search the footlocker in that room for 2 Frag Grenades and a Sonic Grenade before going left into the next room. Proceed through each corridor one at a time hitting the door/flow controls to transfer the water. SWTOR Mek-Sha Stronghold Guide. Do so to escape the ship and just in time. This way you won't get banned. En route you'll run into Darth Bandon and two Jedi Knights. You'll get 500 experience points for your troubles as well. Canderous' Honor (Can start anywhere but Tatooine) When you're ready to start the story quest on Manaan you'll want to head over to the Republic Base found in East Central. It's harvesting its own Kolto supply to stay ahead of the Sith, since it's such a valuable commodity. Following that conversation, he informs you that you are responsible for taking care of a passenger on board the Endar Spire named Bastila. Obtain the Environmental Suit & Sonic Emitter Back in the dormitory, Shasa stands to the left by the west wall while three Selkath apprentices stand to her right. You won't have much to choose from so what to equip (Clothes, a Blaster Rifle, and so on) should all be no-brainers. There will be no opportunities for Light Side Points when talking to him but you can earn Dark Side Points by sticking your lightsaber through the locker and killing the man. Once down here, you can find a footlocker in the back end of the submarine hangar which holds 2 Repair Kits. Fill injector pod For the most part the only thing you really need to use the PCs for in the Sith Base is to disable the Force Field in the Security Room. This corridor is patrolled by a Sith heavy trooper: The corridor to the east of the security checkpoint and secondary entrance curves north to a door labelled Flow Control Room, beyond which is the south end of flow control: a Sith captain stands by the south computer power conduit, while a Sith war droid stands in the southwest corner and two Sith elite troopers stand just beyond, to the south of the corridor exiting to the west. Then go through the door. Decrypting the Sith passcard is a logic puzzle, interrogating the Sith prisoner is easy if you have high [Persuade] and breaking into the Docking Bay is the pure combat approach. You don't have to interrogate the prisoner. Your character will wake up in his chamber on board the Endar Spire as the ship seems to be going down due to the heavy fire from Sith battle cruisers. In order to gain access to the Sith Base you'll have 3 choices, decrypt the Sith passcard, interrogate the Sith prisoner or break into the private hangar in the Docking Bay. You can also decrypt a passcard or just go to the Sith hangar and use their own shuttle to get into the base. Another footlocker near the front-end of the hangar will reveal 3 Antidote Kits. You'll find when the smoke clears that Bastila isn't here, so continue forward and around the control panels and through another door, heading to the escape pod area of the ship. Indeed That would explain the reason a passcard for entry was found on your person. Following the time when you get your equipment and gear yourself up, Trask will automatically join your party. The Mek-Sha stronghold is a base of operations to control your local crime syndicate or run your own nightclub for the local miners to unwind, and is one of the many types of player housing you can get in Star Wars: the Old Republic. Then, go north through this small, empty room into the next room above. Plead not guilty 5. Roland asks you to break into the Sith Base and recover a droid's data module for him. Go back to the beginning of this corridor and through that door, into the next corridor. Manaan is the only ocean planet on our list of visitable planets and is one that you typically want to save until after you finish Tatooine and Kashyyyk. Below is a list of every Companion Side Quest in the game. Carth Onasi will contact you and tell you that you're all that's left living on this ship, so you need to get the hell off of it. Genoharadan: At this location you'll find someone named Hulas who will only speak with you about the Genoharadan Side Quest if you're alone. You'll eventually come to another door which is locked beyond even the security override knowledge of Trask. HEY!!!!! Tell him what happened below, and he'll thank you, give you experience and Credits and bid you adieu. Very well. If I report this violation to my superiors the Republic will be banned from Manaan - but I do not wish to do this. Then, go back to where we fought the droids at the beginning of the corridor, and go right through the door there. Plead your innocence to the Selkath Court and give the Data Module to Roland hey i need some help. Well there's someone named Shaelas in the Cantina here in Ahto City who will be happy to hear this news. He sides with the Republic and was simply curious about everything that was going on. Even if you try to sneak past her, she challenges you: The Sith diplomat Commander Grann and four war droids came down in the elevator: if you did likewise, you're moved behind the console to the north, nearest to the Sith security officer: Do not turn your back on her or the Sith diplomat, as both have the ability to Sneak Attack. 1.Delhi NCR (Boys & Girl) Sub-Junior, Junior & Senior. Search them both to find 50 Credits, 2 Sonic Grenades, and 3 Antidote Kits. Manaan: Going for a Swim. 2. For a good writeup of exactly how it works check the Kotor 1 wiki. Your past experience as Arbiter in the Sunry case may aid in your defence now, human, but you must do a better job yourself, given the crimes you are faced with. 1.World Beach Chaunna League. In the room beyond the scientists, you'll find the door leading back out to the water. Star Wars: Knights of the Old Republic II - The Sith Lords. If you received the token from the dying Selkath in the medical room then it can still be hard to persuade them (unless Bastila is in your party to do so if you fail), or the datapad from the footlocker in the Dark Jedi Master's private chamber at the east end of the training room can convince them without any further persuasion: There's a footlocker by the north wall in the northwest corner: Return to Shaelas in the mercenary enclave of Ahto West, leaving the base via the elevator to Ahto East. If you go forward from where you run into the first of the Sith soldiers here, make your first right and head towards that door, opening it to go through to the next area. There will be a computer to the east you can use to download the entire map for the area if you'd like. Jolan Aphett: This man is a Pazaak Shark and will play games of Pazaak with you for 200 Credits a hand. The room that leads to the submarine is located deep in the Republic Embassy. While your high standing among the off-worlders on Manaan may bring you some leniency from them, being a successful swoop rider brings you no credit here, human. Talk to him and he'll ask you about why the Republic is hiring mercenaries. If you enter from the south, these four can be engaged in combat without attracting the attention of another Sith elite trooper and Sith heavy trooper at the north end of the room, with another Sith war droid in the northeast corner. He'll offer up a credit reward for you. While you have proven the Sith to manipulative and deceitful in their activities here on Manaan, I believe you will have a much harder time defending your actions now. Search their bodies and move into the room they were guarding. When they are slain, inspect their bodies for. Transfer from injector to container. Conveniently, if you go into the footlocker on the right side of the room, you'll find both Parts you need for the droid and Computer Spikes you need to hack the computer system. ", followed by "Maybe we should do something about Tela." You won't have much to choose from so what to equip (Clothes, a Blaster Rifle, and so on) should all. If you've been approached by the Selkath Shaelas in the mercenary enclave of Ahto West about missing Selkath, you'll need to gain access to the north section of the base, either by going to the north computer room to the northwest to lower the forcefield in the security room, or going through the pressure doors in the flow control room to the east. Once in the Cantina, you'll find a man named Niko Bwaas. You're challenged upon entry: The easiest thing to do is express support for the Sith, moving closer to the dark side of the Force: If you speak to Shasa or the three Selkath apprentices: You can kill them instead, moving much closer to the dark side of the Force if this is your first response: Shasa uses a Sith Energy Shield and the middle of the three apprentices uses a Mandalorian Ripper, otherwise the most noteworthy opponent is the apprentice on the right: You can try to persuade them that the Sith are evil, although they may need further proof: If you speak to the three Selkath apprentices: They can be convinced without proof if you can dominate minds: However, proof is needed to move closer to the light side of the Force. It should be said as a preliminary note that this game can be incredibly open-ended. To decrypt the card you need to solve the patterns with math mathmatics. If you really want to do the interrogation and you don't have any Persuade or Charisma, I believe the only path is to try , followed by . There is no one way to do this, you basically just keep trying different things until it eventually works. Leviathan - Once you obtain 4 of 5 Star Maps you'll automatically be picked up by the Leviathan when traveling to another planet, Tatooine - Here you'll be able to get a new party member HK-47, Kashyyyk - During the story quest of Kashyyyk you'll be joined by Jolee, a new party member. When you first arrive at Hrakert Station you'll encounter a mercenary who will be freaking out. Working for the Republic and entering the Sith Embassy to steal information or retrieve data the Sith had stolen. Before going back out of the hatch behind where the scientists are located, go back to the little room before where the force field was. Additionally, it's taking mercenaries left and right to protect the Republic people down below from dangerous Manaan creatures, but most have died. Back on the surface you will be taken into custody by the Selkath regardless of which path you chose. Easy to defeat, no worries. You'll see another man in the same yellow underwater suit that you're wearing. of this worlds most popular game. This door will open for your character (so no worries about changing to Trask this time). Decrypt Sith Passcards: (Video of me decrypting Sith passcard) You will be asked a series of math questions and you'll have to choose the correct answer. **Warning** If you choose to put toxins into the water and poison it you'll be taken into custody when you resurface on Manaan and (possibly) banned from the planet permanently. Going to this world is the point of no return so make sure you've finished up all Side Quests and other events you'd like to get done. Republic Embassy: Roland Wann is the main person you'll need to speak with at the Republic Embassy for most of the Manaan Story Quests. 3.South India (Boys & Girl) Sub-Junior, Junior & Senior. What this means is there is a chance that you'll get a dialogue prompt from your Companion like [So and so looks like they want to speak with you] which will advance their personal story line - or you might get an NPC that approaches you and starts one of the Companion Side Quests. what are the answers to decrypt the card? Transfer from injector to container 3. Next to him is a footlocker with 3 Parts in it. It will have a group of dying Selkath in there that will give you a token which you can use to convince Shasa and the other Selkath that the Sith are evil. by | Jun 9, 2022 | how much money does jorge carlos fonseca | kenny bannon seinfeld | Jun 9, 2022 | how much money does jorge carlos fonseca | kenny bannon seinfeld Home. You'll find a Dark Jedi on the other side of the door wielding a double-sided lightsaber. Then work your way into the next room. In addition to simply getting the equipment out of the foot locker, you'll also get experience, your first experience "dose" in the game. Our destination is the eastern most portion of the sea floor where there will be two doors you can enter that lead to the Kolto Control map. 7. After your conversation with Kono and Sami you'll be given the option of killing them both for Dark Side Points as well. it opens up so many options, and honestly, is the most OP stat to have. To the left of the door you came into this room via, there's a mine on the ground. Find Roland Wann (in the same place he was before, behind that little computer terminal in the first room of the Republic Embassy). Listen to him and be on your way. 8. it says im banned. Then continue on your merry way. Some story events will be marked too along with rare or good items if I felt that they were worth mentioning. Apart from the entire aspect of choosing your path as a dark Jedi, a light Jedi (or even a chaotic neutral Jedi), you make countless choices throughout the game in your actions and in speaking with other characters, NPCs and otherwise. 5th Answer: 6 BCFI. East Central Manaan is where you'll find the Republic Emissary which you'll be visiting numerous times as you complete the Manaan Story Quests. You'll also meet Casandra Mateil in this area whom you can threaten for Dark Side Points. Board of CHAUNNA Federation for India ( ), All Rights Reserved By In this part of Manaan you'll find the Selkath High Court which you'll be visiting during the main story as well as during the Sunry Murder Trial Side Quest.